using UnityEngine;
using System.Collections;

[System.Serializable]
public class CategoryProp{

	public string name;
	public GUIContent[] elements;
}

abstract public class Category{
	
	private CategoryProp _categoryProp;
	/*
	public Category(CategoryProp categoryProp)
	{
		this._categoryProp = categoryProp;
	}*/
	public abstract void draw();
}
